# DragonMaster

A RTS, MOBA, Collection, and Play-to-Earn Game build on Polygon

![](/files/8zPoE7nF7pPBGn6cD7bi)

**Welcome to the Dragon Metaverse!**

‘It's working!’ -exclaimed a cheerful voice from the sacred altar.

A gleaming *‘**Dragon Crystal**’* drifted into the air and was successfully purified, providing the planet ***Lemuria*** endless possibilities. Dragon Crystal is a rare natural substance akin to ore, a natural energy ore condensed by the long-term interplay between the energy of the earth's core and Lemuria's magnetic field. Local aborigines learned that by absorbing the energy of the Dragon Crystal, they could become more powerful and long-lived, and this Dragon Crystal, of course, was extremely valuable.

With the advancement of civilization, a technology for synthesizing dragon crystal was created, which would reshape the entire world of Lemuria. An ordinary stone with the mark of *‘**TOTEM**’*, which is found to be rich in the energy of the Earth's core and can be synthesized utilizing artificial magnetic field technology, is the raw material for making ‘Dragon Crystal’. Totem is unique in that it could only be discovered on ***DragonStone Island*** that is located closest to the relic continent's core.

### **Intro**

DragonMaster is the first blockchain-based Metaverse game that blends RTS, MOBA, Collection, and Play-to-Earn gameplay.

The land system will be introduced in the future, allowing players to freely develop their own home towns, defend against opponents through appropriate deployment, empower themselves through battles and resource plundering, and engage in group engagements.

### **Vision**

1. DragonMaster will grow from a blockchain-based Play To Earn game to a Dragon Metaverse featuring virtual characters, residences, even careers. Artists and developers will be able to earn the DMT rewards in the late future.
2. DragonMaster tournaments all around the world.
3. DAO governance, completely decentralized, with community members choosing the development and operations teams.


# Game Overview

### Lemuria

Lemuria is a dragon-dominated world with multiple continents, oceans, and sky cities. Each realm is home to an unique dragon race, with its own set of skills. In Lemuria, survival and territory are determined solely by power.

### **DragonStone Island**

DragonStone Island is a long-established competitive metropolis where dragons battle for status and honor. It became an empty city as a result of its proximity to Lemuria's core, which rendered it inhospitable due to the environmental factors.

On DragonStone Island, many stones with totem marks were discovered recently, a type of spell seal placed by ancient dragon priests on ordinary stones for absorbing the overflowing core energy. Surprisingly, this totem stone, which had accumulated Lemuria core energy for a long period, was meant to be a vital raw ingredient in the manufacture of dragon crystal. The major dragon tribes are scrambling to Dragonstone Island right now, fighting for totem stones, vast and tiny arena ruins filled with long-lost beacons, and a fishy wrestling battle is happening...

### **Gameplay**

There are 4 sizes of dragons, S / M / L / XL. The bigger the size, the heavier the weight, the weaker the attacking power. Players will have their chance to get their dragons in genesis dragon egg drop or futures breeds. The dragons will compete on the battlefield of 5 tracks,where both players can choose the tracks to send out the dragons based on their strategies. When in battle, the larger weight dragons can push the lighter ones to the end of the track and cause damage to the pushed player's HP . When one player's HP hits zero, the winner will be announced.

It's absolutely packed with battles, trade-offs, and other battle tactics. Is it easier for the player to send more large-sized dragons to the opponent's home, or more small-sized dragons? It all depends on the player's dynamic strategy throughout the battle.

Apart from the size competing mode, A variety of dragon skills were added to them based on the rules, one skill can be restrained or help to another skill, so that the game play can be more fun.

The possibilities of team set up can be more than you ever imagine, Come to summon your own Dragon Team!

![](/files/LL2nkcxKee4qiAhcE9G1)

### **Dragon NFTs**

The design concept for Dragon NFTs is based on the gameplay and features (not genetic algorithm), with a comprehensive review, test process, and lots of data analysis.***Game First, then DeFi*****.**

In the first phase, Dragon NFT will be handled by the Magic Hat core team , and we expect community members to participate in the future, which will require DAO governance to move forward.

The attributes of Dragon NFTs are divided into two categories: ***basic*** and ***skill***.

**1、Basic attributes (Random).**

\- Attack

\- Weight

\- Speed

\- Durability

**2、Skill attributes (Random): depends on Dragon type**

There are 13 different races of dragons in our 1.0 version.

|              Dragon              |       Name       |               Skill              |                 Skill Description                 |      Size      |      Type      |
| :------------------------------: | :--------------: | :------------------------------: | :-----------------------------------------------: | :------------: | :------------: |
| ![](/files/rODvSC9Af1AY0JqcuIMj) |   White Dragon   |             No skills            |                     No skills                     | S / M / L / XL |  Family Dragon |
| ![](/files/Ofe2DfkRuJtldR3yfTLl) |    Rage Dragon   | ![](/files/bfUP5gIlQO0Q5eLXxgh5) |                 Might trigger rage                | S / M / L / XL |  Family Dragon |
| ![](/files/TzxAHXFx1knTkJ2ERwrH) |    Life Dragon   | ![](/files/1QgpYXx4e3kysXCAGTYu) |                      Extra HP                     | S / M / L / XL |  Family Dragon |
| ![](/files/ZKwBTIAczkILZBAilpvf) | Bloodlust Dragon | ![](/files/HT9GOZsPqWYIKhlnJzLE) |              Might trigger lifesteal              | S / M / L / XL |  Family Dragon |
| ![](/files/67IOjKJmMLZB9JHkybTQ) |   Lucky Dragon   | ![](/files/ot2NAnzz4vbea5LEK3MW) |        Increase the probability of playing        | S / M / L / XL |  Family Dragon |
| ![](/files/TcIWVazIkysfkLu1qbAR) |   Armor Dragon   | ![](/files/9RTnE3lBBBbnPCUQxbdW) |                    More shield                    | S / M / L / XL |  Family Dragon |
| ![](/files/iNtJhec86CGCMMdq1Ogv) |   Super Dragon   | ![](/files/eEsnhBbOdqx3cHmo5q8j) | Extra push when both players have the same weight | S / M / L / XL |  Family Dragon |
| ![](/files/lQKbTJOBLGsxB9e8nQ3f) |   Speed Dragon   | ![](/files/9e8cidX4C7QwBDdJrJ0x) |                    Speed Boost                    | S / M / L / XL |  Family Dragon |
| ![](/files/0RETiGvXziFELrTSoGAP) |  Judgment Dragon | ![](/files/1VZ6jlEOx0UQ93AIe6Xy) |    Extra attack damage on the track with judges   | S / M / L / XL |  Family Dragon |
| ![](/files/KDcUDC5oWgZpj4MlpmbZ) |  Prickly Dragon  | ![](/files/4m5XEYRQE2kN4sZwvMll) | Might attack Enemy randomly When pushed back home | S / M / L / XL |  Family Dragon |
| ![](/files/TpspEVZ6LUkh2zxU57om) |   Freeze Dragon  | ![](/files/V4F7FTul99Y44GKnKLxM) |       Freeze all Enemy dragons in the track       |        L       | Special Dragon |
| ![](/files/3Xt6VgCEZYtfalsT1UFQ) |    Bomb Dragon   | ![](/files/AMfDTrp00Zlf6Gd4qWbd) |             Clear missile on the track            |        L       | Special Dragon |
| ![](/files/LK8knhKkHaGrxX1Pok0G) |   Demon Dragon   | ![](/files/1hYtDoOW3xrT2c1VSTz9) |  Extraattack damage for own dragons on the track  |        L       | Special Dragon |

The dragons for our 2.0 version are also in development, but the details are being kept under wraps for now.

![coming soon](/files/gHIEjVpyawm7YYcII2ug)

![coming soon](/files/XPuseP9JeRWqDiZv4q5d)

![coming soon](/files/LK2fDQ25XdQTgvavS0SA)

###

### Genesis Dragon Eggs Drop(Pre-sale)

The first batch of Genesis Dragon Eggs will be created and dropped on the DragonMaster official website, please check on the official community for the exact public drop time.

**The Genesis Dragon Eggs will only drop once, after that the only way to get Dragon Eggs is breeding.**

### **Arena**

Players must first summon a team (which should include S, M, L, and XL dragons), then join the arena and consume 1 point of Energy, 1 point of durability for each dragon.

The system will automatically match similar ranking opponents for real-time PVP battles, the winner of battle receivies TOTEM rewards. a player who won a full-blood triumph will have the chance to gain additional rewards for recovery, so he can get more chances to play and earn.

**1.Energy**

There’s an Energy System, one player’s daily energy alters on the number of Dragons he owns.

**2. Durability**

Each Dragon has its own durability, and every time it fights, it loses one point.

When the Dragon's durability reaches 0, it will be unable to engage in the battle. In this case, the player will need to use DMT or TOTEM to restore the Dragon's durability so it can continue combat.

### **Tournaments**

Tournaments will be held once a month. The top players will get DMT rewards, the details will be revealed in future announcements. Let‘s hope for a great surprise!

### **Breeding**

<figure><img src="/files/N3aBN7C4YoHH48ibVnXn" alt=""><figcaption></figcaption></figure>

Dragons can breed for the next generations, one Dragon Egg is bred by two parent dragons, takes 5 days to grow from dragon egg to Dragon, and each dragon can only breed for a certain amount of times to avoid hyperinflation.

Breeding Dragon costs DMT and TOTEM, depending on the times of breeding. for more details, please click [<mark style="color:blue;">here</mark>](/breeding-system).

### Dragon NFTs Marketplace

We have built a decentralized Polygon-based trading marketplace, with lower fees and fast transactions, or the players could list their Dragon NFTs on the OpenSea. The marketplace will charge a small commission for the transaction.

### **Quests**

Apart from PVP, players can also earn additional TOTEM rewards by completing daily quests.

The TOTEM rewards earned through quests will be less than PVP, and we expect to see more game players winning battles through strategy.

### **Farming**

Only TOTEM-holding players can have access to the DragonMaster's sacred altar.

The sacred altar generates DMT every 2 hours, and this portion will be allocated according to the ratio of the number of TOTEM held by each player to the total number of TOTEM held by all active players. The more TOTEM a player holds, the more DMT he/she will get.

When a player's sacred altar has been neglected for more than 48 hours without collecting DMT, the system will automatically mark that player as inactive, and he/she will be removed from the allocation list. When that player reclaims its DMT, the system will recognize him/her as an active player and re-assign him/her to the allocation list.

Additional Notes

\- The daily output DMT from the sacred altar will come from the Play-to-Earn Funds.

\- The daily output amount may be adjusted based on a variety of economic factors.

### **Play-to-Earn**

<figure><img src="/files/tZzuRjrb1Wk1xA1EukPC" alt=""><figcaption></figcaption></figure>

### Revenue Sharing

DragonMaster will take the majority of its profit (commissions from the NFT marketplace) and return it to the players who have contributed. Details are still being worked on, please stay tuned for the announcements in the official community.

Players will be delighted to receive a share of platform revenue besides their daily Play-to-Earn rewards!

### TOTEM/DMT Matches (Opening soon)

Arena is completely free to play with Energy.

Meanwhile, players would have the option of playing in TOTEM/DMT matches, both of which require TOTEM/DMT pre-payment. The winner gets it all.

It is possible that TOTEM/DMT Matches will be available to everyone in 2.0 Version, but we are still very careful to test and explore.

### More

We would like to share with you more of the expansion and possibilities of DragonMaster in the next chapter.


# Breeding System

## **Breeding Overview** <a href="#e7de" id="e7de"></a>

Just like real-world creatures, DragonMasters can breed to create new dragons. Players need to have 2 dragons to breed.To avoid hyperinflation, each dragon has a certain times of breeds and uses them once when they breed. The dragon cannot breed any more once the number runs out.

![](/files/ziPdHh4RUdHsgyDBH5sa)

## Cost <a href="#id-8a52" id="id-8a52"></a>

Before talking about the probability of breeding Quality and Dragon, let’s first understand the cost of breeding. Players need to spend DMT and TOTEM when breeding, depending on how many times Dragon breeds.

### **DMT** <a href="#id-16b8" id="id-16b8"></a>

**For each breeding, the player needs to consume 100 DMT.**

<figure><img src="/files/46yCsddiTPwGzKxrJuk9" alt=""><figcaption></figcaption></figure>

DMT is an ERC-20 governance token for the Dragon Metaverse, with a total amount of 1 billion.

DMT holders will be able to claim rewards if they stake DMT, play the game and participate in governance votes. The details can be seen in the [<mark style="color:blue;">tokenomics</mark>](/tokenomics-usddmt) chapter.

### **TOTEM** <a href="#f051" id="f051"></a>

**Tip: DragonMaster does not sell TOTEM directly to players.**

Each dragon has 5 breeding opportunities, and the TOTEM cost of each breeding is different, as shown in the table below. The cost also increases with each breeding opportunity consumed.

| Breed Count | Breed Number | TOTEM Costs |
| ----------- | ------------ | ----------- |
| 0/5         | 1            | 400         |
| 1/5         | 2            | 660         |
| 2/5         | 3            | 1100        |
| 3/5         | 4            | 1760        |
| 4/5         | 5            | 2640        |

The table below shows the total cost of TOTEM consumed by two successfully paired Dragons. For example DragonA (0/5) and DragonB (1/5), the total cost of TOTEM is 1060.

<table><thead><tr><th>Quantity consumed</th><th>0</th><th width="200">1</th><th>2</th><th width="200">3</th><th>4</th></tr></thead><tbody><tr><td>0</td><td>800</td><td>1060</td><td>1500</td><td>2160</td><td>3040</td></tr><tr><td>1</td><td>1060</td><td>1320</td><td>1760</td><td>2420</td><td>3300</td></tr><tr><td>2</td><td>1500</td><td>1760</td><td>2200</td><td>2860</td><td>3740</td></tr><tr><td>3</td><td>2160</td><td>2420</td><td>2860</td><td>3520</td><td>4400</td></tr><tr><td>4</td><td>3040</td><td>3300</td><td>3740</td><td>4400</td><td>5280</td></tr></tbody></table>

**How to get TOTEM:**

The total supply of TOTEM is unlimited, the only ways to get it are playing games and completing quests.

## **Breeding Quality Probability** <a href="#bd43" id="bd43"></a>

When it comes to the quality probability of breeding Dragons, it is important to understand the following table:

![](/files/p4kdFY0Z9olkxowOC6Ic)

For example, if you want to breed a level A dragon and choose a level B dragon to pair with it, the quality probability of the dragon baby will be:

![](/files/Cj08N6BdjLnL0SYMDrNW)

## Breeding Dragon Probability <a href="#bd41" id="bd41"></a>

![](/files/qPmPpLjITgU9T4hJjsm9)

#### For example <a href="#e2f9" id="e2f9"></a>

**Single inheritance breeding:** When dragons of different species or sizes are bred, the bred dragon babies will have a 4.51% probability of inheriting the species and size of one of their parents;

![](/files/zXvFkNAxgjkXY9Z675Xh)

**Double inheritance breeding:** When dragons of the same type and size are bred, the bred dragon babies will have a 9.02% probability of inheriting the type and size of their parents.

![](/files/npsBFMyq4BmAVFsHKEIH)

{% embed url="<https://whitepaper.dragonmaster.co/dragonmaster-tutorial/how-to-breed>" %}

{% embed url="<https://whitepaper.dragonmaster.co/dragonmaster-tutorial/how-to-breed/breeding-faq>" %}


# Expansion

### **Preface**

1. In an open, transparent, and responsible manner, Magic Hat shares some of our thoughts and ideas with community members.
2. The content or features we share in this chapter do not guarantee that they will be live now or in the future, so please read wisely.

### **The Design Principle of Dragon NFTs**

The Design Principle of Dragon NFTs

**1. Combination: Collection & Dividend**

There’s a mythology about a '**Legend Dragon**' in Lemuria. It can grant players‘’ wishes, providing unlimited fortune to those who find it.

A set of dragon NFTs is created and can be obtained by players via random breeding. Players who collect the whole set can summon a '**Legend Dragon**' with bonus dividend ( smart contract).

The Legend Dragon can share a permanent dividend part to the DragonMaster marketplace, with daily transaction fees (ETH) income being automatically paid to the player's wallet every day via the smart contract.

If there were more than one Legend Dragon, the daily revenue would be divided evenly. This makes sense because the Legend Dragon’s value increases with the number of players. What's more intriguing is that it will continue to be freely traded. The market will determine its value.

The Dragon NFTs are rare, and the Legend Dragons are more than rare. The first player to get the Legend Dragon is surely the LUCKY ONE.

**2. Mutation**

NFT inflation is a problem that most games encounter, and we're working on solutions. There might be normal breeding and mutation breeding. And the concept of “combined skill” is introduced based on the dragon features.

In normal breeding, one egg with random basic skill is produced by two parent dragons. In the mutation breeding, a second skill can be unlocked to the egg by chance, and the parent dragons would be sacrificed in the process. In this case, one rare dragon with two skills is produced by consuming two dragons, and the second skill is heritable.

Thus, The problem of NFTs inflation can be solved by 1+1=1.

There are pros and cons of implementing a "combined skill" and "mutation" approach. The inflation problem might be solved while the strength gap can be widened.

So this could be one idea for the inflation problem, and our team would take future consideration in implementation.

### **Diverse Matchs**

**1.Arena: Ring Match**

The Ring Match is a type of group battle where participants must be more than two teams. In the match, each team must include equal numbers of players.The team that stands to the end wins.

**2.Arena: Multiplayer Match**

A multiplayer match, often known as a joint match, is a type of two-player game. The two-player battle rhythm will be faster and more complex, which requires communication and coordination.

**3. BONUS**

The Judge will appear or drop TOTEM at random During the DragonMaster Battle, the Judge or TOTEM will drop randomly. The Judge can cause extra damage to the opponent, and TOTEM is an extra bonus when you push the dragon to the opponent’s side.

**4.Maps: Weather/ Environmental Variables**

Maps are important in competitive games. For example, the snow and mountain running methods in Need for Speed are distinct. We intend to develop various terrain and weather settings that may have a strengthening effect on some Dragons and a weakening effect on others, which is intriguing and adds a layer of mystery to the competitive game, making it more engaging.

### Tribes: Alliance Organization

Tribal alliance is critical to a successful game, since it reflects a strong collective among the game participants who have come together to develop something. The core tenet is shared honor, common survival. Every DragonMaster player will be able to join/create a tribe in the future.

**1.Tribe Mission**

\- Scoring according to each member's contribution.

\- Badges, labels, etc.

\- Team rewards according to contribution score after the tribal war.

**2.Tribe war**

\- Daily fixed time for the tribe war.

\- Rewards for the tribes with the top monthly ranking.

To win the tribal war, every member of the tribe must make their contribution, so that the tribe becomes more competitive, attracting more superb players to join and eliminating mediocre lying players.

### **NFTs Rental Market**

The platform will set up a decentralized NFTs Rental Market that allows rental operations between players to lower the expenses.

**1. Renters**

Due to their lack of free time, players with a vast number of Dragon NFTs can rent them to boost their revenue.

**2.Tenants**

The tenant does not have to invest first, instead he or she can use the rental market to find the best renters, sharing the profits with their time.

**3.Rental Rules**

The NFTs Rental Market will support several rental rules.

* Free or Paid
* Play to Earn with revenue sharing ratio
* Time Contract
* Daily battles or winning rate requirements
* Bonus rewards for completing the renters’ all requirements


# Technology

**1.NFT: Non-Fungible Token**

NFT is a Non-Fungible Token that is non-divisible, non-substitutable, and unique, the most common NFT is the ERC-721 Token built on the Ethereum network. The most major difference between blockchain games and traditional games is whether or not the player owns the NFT, which is the primary asset of ownership. We are tackling this issue because if the player does not own the digital property, the entire value proposition of the game can fall apart.

**2. Players' requirements**

We drew on the practices and experiences of various games to come up with the following principles at the beginning.

\- The technical solution could not rely entirely on the blockchain network, as this would be incompatible with the gaming experience.

\- All game assets should be secure.

\- Transaction fees cannot be too high.

\- The performance of a blockchain network must be efficient.

The advantage of the Ethereum network is that its consensus mechanism effectively guarantees the safety of player assets. But as the price of ETH climbs in 2021, the gas fee has escalated to a crazy level, which is not in line with the concept of Play-to-Earn. Second, the TPS (Transactions Per Second) of Ethereum 1.0 is around 15-17 transactions, while the TPS of ETH 2.0 using Rollup can reach 4,000\~5,000 transactions, which is still inadequate to satisfy the demands of gamers.

**3. Why Polygon？**

**1) Compatibility**

Polygon is a solution for Ethereum-compatible blockchain networks, enabling fast, inexpensive and secure payment transactions with smart contracts. Polygon allows projects built on Ethereum to be easily migrated to it with only simple adjustments.

**2) TPS**

Matic PoS Chain, an EVM-compatible sidechain protected by a set of unlicensed PoS validators with a theoretical throughput of 65,000 transactions/second.

**3) Fees**

It only costs about $0.001 to $0.002 to execute a single transaction on Polygon, which is acceptable to players.

Polygon maintains the ability to integrate into any Ethereum (the world's largest multi-chain system) infrastructure or scale solution, which is perhaps Polygon's greatest value.

### Positioning

Brief comparison with the most notable alternatives suggests that Polygon offers the most attractive set of features

<table><thead><tr><th width="240" align="center">  </th><th width="150" align="center">Sidechains</th><th width="150" align="center">Sharding</th><th width="150" align="center">Quorum</th><th width="150" align="center">Cosmos</th><th align="center">Polkadot</th><th align="center">Polygon</th></tr></thead><tbody><tr><td align="center">Ethereum compatibility</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center"><mark style="color:purple;">●</mark></td></tr><tr><td align="center">Scalability</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center"><mark style="color:purple;">●</mark></td></tr><tr><td align="center">Security</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center"><mark style="color:purple;">●</mark></td></tr><tr><td align="center">Sovereignty</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center"><mark style="color:purple;">●</mark></td></tr><tr><td align="center">Interoperability</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center"><mark style="color:purple;">●</mark></td></tr><tr><td align="center">User Experience</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center"><mark style="color:purple;">●</mark></td></tr><tr><td align="center">Developer Experience</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center">●</td><td align="center"><mark style="color:purple;">●</mark></td></tr></tbody></table>

Our first principle in choosing a technical solution is to allow players to remove their concerns and focus more on what they came here to do: explore, collect, fight and earn.

Right now our core goal for the first phase is to develop and refine DragonMaster and develop the community of players; other non-essential work will not be considered. As time goes on and the industry evolves, we promise to follow up by making sure we provide the best technical solutions to community members, and if that doesn't satisfy, we won't rule out doing the development ourselves.

### Decentralized Blockchain Oracle Network - ChainLink

Our first technique for the application of random seeds depended on the hash value characteristic of the previous block at the start of the development. According to Polygon's average block duration, the difference is roughly 2 seconds, which is still theoretically predictable for the results, and we couldn't accept such a solution.

We needed to make sure that smart contract randomness was open, transparent, decentralized, and unpredictable. As a result, we chose ChainLink as the random seed source, which provides the following advantages.

* Highly decentralized, reliable, and secure infrastructure
* High-quality data sources that avoid manipulation
* Prove your smart contracts' end-to-end security to users
* Full transparency through blockchain immutability
* A well-maintained, accessible, and shared data resource
* Blockchain-agnostic to support smart contracts everywhere

Of course, this comes at a price, with each call costing $Link in gas fees. We are still willing to do this because it would make the system more robust and stable.

### **Contracts & Audits**

The $DMT and $TOTEM contracts and audit reports will be published in the official community once they are done.


# Tokenomics - $DMT

## DragonMaster Audit Report

{% file src="/files/VpKFsKTGzjr5ufueGp0g" %}

You can also read the report on CertiK's website

{% embed url="<https://www.certik.com/projects/dragon-master>" %}

## DragonMaster Token - $DMT

DragonMaster Token (DMT) is an ERC-20 governance token for the Dragon Metaverse. DMT holders will be able to claim rewards if they stake their tokens, play the game, and participate in key governance votes.

In the future, players will also be able to create their own characters, homes, careers in the Dragon Metaverse, including:

\--Dragon Metaverse Creators: artists to create contents to earn DMT, like emoji NFTs, battle maps, skins...；

\--Dragon Metaverse Developers: developers to create tools, even games using the SDK or APi interface by the DragonMaster team in the Dragon Metaverse, empowering the ecological construction and earning DMT rewards.

![](/files/nkcphz0n66drjxNrcngp)

| Token           | Total Allocation | % of total supply |
| --------------- | ---------------- | ----------------- |
| Seed Sale       | 75,000,000       | 7.50%             |
| Private Sale    | 50,000,000       | 5.00%             |
| Public Sale     | 25,000,000       | 2.50%             |
| Core team       | 100,000,000      | 10.00%            |
| Advisors        | 50,000,000       | 5.00%             |
| Ecosystem Fund  | 200,000,000      | 20.00%            |
| Staking Rewards | 250,000,000      | 25.00%            |
| Play to Earn    | 250,000,000      | 25.00%            |

## Disclaimers

DragonMaster is a community driven and Metaverse game that combines RTS, MOBA, Collection, and Play-to-Earn.

$DMT is a digital asset and currently has no rights associated with it other than governance rights. Members of the DragonMaster Board are elected by $DMT holders under DragonMaster's decentralized governance framework.DragonMaster provides no guarantees about the prospective benefits and advantages of holding $DMT, and anyone thinking about doing so should seek independent advice.


# Allocations and Unlock schedule

DMT will be unlocked in a predetermined schedule which lasts for 72 months from the public sale. The initial circulating supply is set to 67,500,000 MDT - 6.75% of the total supply.

<figure><img src="/files/yweV5eHVtW9Y7hTF8IaQ" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="199">lssuance date</th><th>Seed Sale</th><th>Private Sale</th><th>Public Sale</th><th>Core team</th><th>Advisors</th><th>Ecosystem Fund</th><th>Staking Rewards</th><th>Play to Earn</th><th>Total circulating supply</th><th>Circulating supply%</th></tr></thead><tbody><tr><td>D0</td><td>15,000,000</td><td>10,000,000</td><td>12,500,000</td><td>0</td><td>10,000,000</td><td>0</td><td>0</td><td>20,000,000</td><td>67,500,000</td><td>6.75%</td></tr><tr><td>M1</td><td>0</td><td>0</td><td>5,000,000</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>5,000,000</td><td>7.25%</td></tr><tr><td>M2</td><td>0</td><td>0</td><td>5,000,000</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>5,000,000</td><td>7.75%</td></tr><tr><td>M3</td><td>0</td><td>5,000,000</td><td>2,500,000</td><td>0</td><td>0</td><td>20,000,000</td><td>0</td><td>0</td><td>27,500,000</td><td>10.50%</td></tr><tr><td>M6</td><td>7,500,000</td><td>5,000,000</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>7,500,000</td><td>20,000,000</td><td>75,000,000</td><td>18.00%</td></tr><tr><td>M9</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>19.00%</td></tr><tr><td>M12</td><td>15,000,000</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>10,000,000</td><td>40,000,000</td><td>110,000,000</td><td>30.00%</td></tr><tr><td>M15</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>12,500,000</td><td>0</td><td>12,500,000</td><td>31.25%</td></tr><tr><td>M18</td><td>11,250,000</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>15,000,000</td><td>25,000,000</td><td>96,250,000</td><td>40.88%</td></tr><tr><td>M21</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>15,000,000</td><td>0</td><td>15,000,000</td><td>42.38%</td></tr><tr><td>M24</td><td>11,250,000</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>15,000,000</td><td>25,000,000</td><td>96,250,000</td><td>52.00%</td></tr><tr><td>M27</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>15,000,000</td><td>0</td><td>15,000,000</td><td>53.50%</td></tr><tr><td>M30</td><td>75,000,000</td><td>0</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>12,500,000</td><td>25,000,000</td><td>80,000,000</td><td>61.50%</td></tr><tr><td>M33</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>12,500,000</td><td>0</td><td>12,500,000</td><td>62.75%</td></tr><tr><td>M36</td><td>75,000,000</td><td>0</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>12,500,000</td><td>20,000,000</td><td>75,000,000</td><td>70.25%</td></tr><tr><td>M39</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>71.25%</td></tr><tr><td>M42</td><td>0</td><td>0</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>10,000,000</td><td>20,000,000</td><td>65,000,000</td><td>77.75%</td></tr><tr><td>M45</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>12,500,000</td><td>0</td><td>12,500,000</td><td>79.00%</td></tr><tr><td>M48</td><td>0</td><td>0</td><td>0</td><td>10,000,000</td><td>5,000,000</td><td>20,000,000</td><td>12,500,000</td><td>20,000,000</td><td>67,500,000</td><td>85.75%</td></tr><tr><td>M51</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>12,500,000</td><td>0</td><td>12,500,000</td><td>87.00%</td></tr><tr><td>M54</td><td>0</td><td>0</td><td>0</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>10,000,000</td><td>20,000,000</td><td>50,000,000</td><td>92.00%</td></tr><tr><td>M57</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>93.00%</td></tr><tr><td>M60</td><td>0</td><td>0</td><td>0</td><td>10,000,000</td><td>0</td><td>10,000,000</td><td>10,000,000</td><td>15,000,000</td><td>45,000,000</td><td>97.50%</td></tr><tr><td>M63</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>7,500,000</td><td>0</td><td>7,500,000</td><td>98.25%</td></tr><tr><td>M66</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>7,500,000</td><td>0</td><td>7,500,000</td><td>99.00%</td></tr><tr><td>M69</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>5,000,000</td><td>0</td><td>5,000,000</td><td>99.50%</td></tr><tr><td>M72</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>5,000,000</td><td>0</td><td>5,000,000</td><td>100.00%</td></tr><tr><td>Total Allocation</td><td>75,000,000</td><td>50,000,000</td><td>25,000,000</td><td>100,000,000</td><td>50,000,000</td><td>200,000,000</td><td>250,000,000</td><td>250,000,000</td><td>1,000,000,000</td><td></td></tr><tr><td>% of total supply</td><td>7.50%</td><td>5.00%</td><td>2.50%</td><td>10.00%</td><td>5.00%</td><td>20.00%</td><td>25.00%</td><td>25.00%</td><td>100.00%</td><td></td></tr></tbody></table>


# Seed Sale

{% tabs %}
{% tab title="Overview" %}

| Total Allocation | % of total supply |
| ---------------- | ----------------- |
| 75,000,000       | 7.50%             |
| {% endtab %}     |                   |

{% tab title="Detailed unlock schedule" %}

<table><thead><tr><th width="242">lssuance date</th><th>Seed Sale</th></tr></thead><tbody><tr><td>D0</td><td>15,000,000</td></tr><tr><td>M1</td><td>0</td></tr><tr><td>M2</td><td>0</td></tr><tr><td>M3</td><td>0</td></tr><tr><td>M6</td><td>7,500,000</td></tr><tr><td>M9</td><td>0</td></tr><tr><td>M12</td><td>15,000,000</td></tr><tr><td>M15</td><td>0</td></tr><tr><td>M18</td><td>11,250,000</td></tr><tr><td>M21</td><td>0</td></tr><tr><td>M24</td><td>11,250,000</td></tr><tr><td>M27</td><td>0</td></tr><tr><td>M30</td><td>7,500,000</td></tr><tr><td>M33</td><td>0</td></tr><tr><td>M36</td><td>7,500,000</td></tr></tbody></table>

{% endtab %}
{% endtabs %}

Dragon Master raised $1.125M in seed sale in early Q2 2021. 7.5% of the token supply was sold to 3 strategic investors. TGE unlocks 20%, and the rest unlocks linearly in next 36 months.


# Private Sale

{% tabs %}
{% tab title="Overview" %}

| Total Allocation | % of total supply |
| ---------------- | ----------------- |
| 50,000,000       | 5.00%             |
| {% endtab %}     |                   |

{% tab title="Detailed unlock schedule" %}

| lssuance date | Private Sale |
| ------------- | ------------ |
| D0            | 10,000,000   |
| M1            | 0            |
| M2            | 0            |
| M3            | 5,000,000    |
| M6            | 5,000,000    |
| M9            | 0            |
| M12           | 10,000,000   |
| M15           | 0            |
| M18           | 10,000,000   |
| M21           | 0            |
| M24           | 10,000,000   |

{% endtab %}
{% endtabs %}

In late Q3 2021, Dragon Master raised $1.5M in private sale. 5% of of the token supply was sold to several capitals. TGE unlocks 20%, and the rest unlocks linearly in next 24 months.


# Public Sale

{% tabs %}
{% tab title="Overview" %}

| Total Allocation | % of total supply |
| ---------------- | ----------------- |
| 25,000,000       | 2.50%             |
| {% endtab %}     |                   |

{% tab title="Detailed unlock schedule" %}

| lssuance date | Public Sale |
| ------------- | ----------- |
| D0            | 12,500,000  |
| M1            | 5,000,000   |
| M2            | 5,000,000   |
| M3            | 2,500,000   |

{% endtab %}
{% endtabs %}

We expect to do a public sale for 2.5% of the DMT total supply in Q4 2021, details to be revealed via the official community soon.


# Magic Hat (Core Team)

{% tabs %}
{% tab title="Overview" %}

| Total Allocation | % of total supply |
| ---------------- | ----------------- |
| 100,000,000      | 10.00%            |
| {% endtab %}     |                   |

{% tab title="Detailed unlock schedule" %}

| lssuance date | Public Sale |
| ------------- | ----------- |
| M6            | 10,000,000  |
| M9            | 0           |
| M12           | 10,000,000  |
| M15           | 0           |
| M18           | 10,000,000  |
| M21           | 0           |
| M24           | 10,000,000  |
| M27           | 0           |
| M30           | 10,000,000  |
| M33           | 0           |
| M36           | 10,000,000  |
| M39           | 0           |
| M42           | 10,000,000  |
| M45           | 0           |
| M48           | 10,000,000  |
| M51           | 0           |
| M54           | 10,000,000  |
| M57           | 0           |
| M60           | 10,000,000  |

{% endtab %}
{% endtabs %}

10% of the DMT total supply is being allocated to the Magic Hat team, but will unlock gradually every 6 months over 5 years.

After a thorough thought, the core team will stake most of the allocation to motivate the team to keep building, and the biggest reward and motivation will be long-term building and innovation.


# Advisors

{% tabs %}
{% tab title="Overview" %}

| Total Allocation | % of total supply |
| ---------------- | ----------------- |
| 50,000,000       | 5.00%             |
| {% endtab %}     |                   |

{% tab title="Detailed unlock schedule" %}

| lssuance date | Advisors   |
| ------------- | ---------- |
| D0            | 10,000,000 |
| M1            | 0          |
| M2            | 0          |
| M3            | 0          |
| M6            | 5,000,000  |
| M9            | 0          |
| M12           | 5,000,000  |
| M15           | 0          |
| M18           | 5,000,000  |
| M21           | 0          |
| M24           | 5,000,000  |
| M27           | 0          |
| M30           | 5,000,000  |
| M33           | 0          |
| M36           | 5,000,000  |
| M39           | 0          |
| M42           | 5,000,000  |
| M45           | 0          |
| M48           | 5,000,000  |

{% endtab %}
{% endtabs %}

We hope to have specialists and strategic partners to join, including:

* Tech Advisors
* Economic Advisors
* Gaming Advisors
* Strategic Advisors


# Ecosystem Funds

{% tabs %}
{% tab title="Overview" %}

| Total Allocation | % of total supply |
| ---------------- | ----------------- |
| 200,000,000      | 20.00%            |
| {% endtab %}     |                   |

{% tab title="Detailed unlock schedule" %}

| lssuance date | Ecosystem Fund |
| ------------- | -------------- |
| M3            | 20,000,000     |
| M6            | 20,000,000     |
| M9            | 0              |
| M12           | 20,000,000     |
| M15           | 0              |
| M18           | 20,000,000     |
| M21           | 0              |
| M24           | 20,000,000     |
| M27           | 0              |
| M30           | 20,000,000     |
| M33           | 0              |
| M36           | 20,000,000     |
| M39           | 0              |
| M42           | 20,000,000     |
| M45           | 0              |
| M48           | 20,000,000     |
| M51           | 0              |
| M54           | 10,000,000     |
| M57           | 0              |
| M60           | 10,000,000     |

{% endtab %}
{% endtabs %}

The ecosystem funds’ core principle is to grow the DragonMaster community and the ecosystem.

**1)** Community principles

* Players and guilds with significant contributions
* DAO governance

**2)** Ecosystem principles

* Dragon Metaverse Creators
* Dragon Metaverse Developers
* Exploration (Like SocialFi...)

20% of the DMT total supply is being allocated to the Ecosystem Funds, but will unlock gradually every 6 months over 5 years.

The ecosystem funds will initially be managed by the Magic Hat team, in the future it will be handed over to the community, with voting as the final decision on how the funds will be used. We shall compile a thorough summary of the utilization of the Ecosystem Funds each year and make it public to all community members, ensuring maximum transparency and integrity.


# Staking and Rewards

{% tabs %}
{% tab title="Overview" %}

| lssuance date | % of total supply |
| ------------- | ----------------- |
| 250,000,000   | 25.00%            |
| {% endtab %}  |                   |

{% tab title="Detailed unlock schedule" %}

| lssuance date | Staking Rewards |
| ------------- | --------------- |
| M6            | 7,500,000       |
| M9            | 10,000,000      |
| M12           | 10,000,000      |
| M15           | 12,500,000      |
| M18           | 15,000,000      |
| M21           | 15,000,000      |
| M24           | 15,000,000      |
| M27           | 15,000,000      |
| M30           | 12,500,000      |
| M33           | 12,500,000      |
| M36           | 12,500,000      |
| M39           | 10,000,000      |
| M42           | 10,000,000      |
| M45           | 12,500,000      |
| M48           | 12,500,000      |
| M51           | 12,500,000      |
| M54           | 10,000,000      |
| M57           | 10,000,000      |
| M60           | 10,000,000      |
| M63           | 7,500,000       |
| M66           | 7,500,000       |
| M69           | 5,000,000       |
| M72           | 5,000,000       |
| {% endtab %}  |                 |
| {% endtabs %} |                 |

Staking is a way for us to reward our community members for having a long term mindset and locking up their DMT tokens, and an important part of DAO governance.

When a community member stakes their DMT, besides receiving DMT rewards, he or she would also have the voting rights.

We're researching at and exploring more about DAO governance, such as,

\- The authority to make decisions about how Ecosystem Funds are used.

\- The authority to make decisions about how DAO Treasury funds are used.

We hope that more stakeholders in the Dragon Metaverse will take up the role of community governance and explore a brighter future together.


# Play to Earn

{% tabs %}
{% tab title="Overview" %}

| Total Allocation | % of total supply |
| ---------------- | ----------------- |
| 250,000,000      | 25.00%            |
| {% endtab %}     |                   |

{% tab title="Detailed unlock schedule" %}

| lssuance date | Play to Earn |
| ------------- | ------------ |
| D0            | 20,000,000   |
| M1            | 0            |
| M2            | 0            |
| M3            | 0            |
| M6            | 20,000,000   |
| M9            | 0            |
| M12           | 40,000,000   |
| M15           | 0            |
| M18           | 25,000,000   |
| M21           | 0            |
| M24           | 25,000,000   |
| M27           | 0            |
| M30           | 25,000,000   |
| M33           | 0            |
| M36           | 20,000,000   |
| M39           | 0            |
| M42           | 20,000,000   |
| M45           | 0            |
| M48           | 20,000,000   |
| M51           | 0            |
| M54           | 20,000,000   |
| M57           | 0            |
| M60           | 15,000,000   |

{% endtab %}
{% endtabs %}

25% of the DMT total supply is being allocated to the Play to Earn part, but will unlock gradually every 6 months over 5 years.

Play to Earn is an important aspect of the Dragon Metaverse, we want the players to get a share of the profits, and we want it to be sustainable.

Meanwhile, our understanding of play to earn is not limited to this, we see it as a social action combining "Altruistic Sharing Economy" and "Decentralized Benefit Redistribution."


# Roadmap

### **Q1 / 2021**

<mark style="color:green;">1.Game Concept ✔</mark>

<mark style="color:green;">2.Team Setup ✔</mark>

<mark style="color:green;">3.Game Design ✔</mark>

* <mark style="color:green;">Gameplay design</mark>
* <mark style="color:green;">NFT metadata design</mark>
* <mark style="color:green;">Economy design</mark>

<mark style="color:green;">4.Initial Prototype ✔</mark>

* <mark style="color:green;">Android/ iOS prototype diagram and requirements document</mark>
* <mark style="color:green;">Web prototype and requirements document</mark>
* <mark style="color:green;">Game art prototype and requirements document</mark>

### Q2 / 2021

<mark style="color:green;">1.R\&D ✔</mark>

* <mark style="color:green;">Web development</mark>
* <mark style="color:green;">Smart contract development</mark>
* <mark style="color:green;">Android/ iOS development</mark>
* <mark style="color:green;">Art Design</mark>

<mark style="color:green;">2.Pirave sale ✔</mark>

### **Q3 / 2021**

<mark style="color:green;">1.Dragonmaster V1.0 Alpha test ✔</mark>

* <mark style="color:green;">Web Alpha test</mark>
* <mark style="color:green;">Smart Contract Alpha test</mark>
* <mark style="color:green;">Android/ iOS) Alpha test</mark>
* <mark style="color:green;">Original soundtrack</mark>

### **Q4 / 2021**

<mark style="color:green;">1.Whitepaper release ✔</mark>

<mark style="color:green;">2.NFT Public Pre-sale ✔</mark>

<mark style="color:green;">3.Public Beta test 1.0: only for Pre-sale players and community members ✔</mark>

* <mark style="color:green;">Web</mark>
* <mark style="color:green;">Android</mark>
* <mark style="color:green;">Original soundtrack</mark>

<mark style="color:green;">4.Collect feedback and suggestions from community members ✔</mark>

### **Q1 / 2022**

<mark style="color:green;">1.Smart contract audit ✔</mark>

<mark style="color:green;">2.Public Beta test 2.0 ✔</mark>

* <mark style="color:green;">Web</mark>
* <mark style="color:green;">Android / iOS</mark>

<mark style="color:green;">3.Token Public Sale ✔</mark>

<mark style="color:green;">4.Official launch ✔</mark>

* <mark style="color:green;">Web</mark>
* <mark style="color:green;">Android/ iOS</mark>

<mark style="color:green;">5.Profit sharing ✔</mark>

<mark style="color:green;">6.DMT Tournaments ✔</mark>

### **Q2 / 2022**

1.Ring Match

2.Multiplayer Match

3.Decentralized NFTs Rental Market

4.TOTEM Tournaments

### **Q3 / 2022**

1.Offline regional tournaments

2.Online tournaments (Streaming)

3.SocialFi exploration: We want to help players earn more by financializing DragonMaster's social influence

### **Q4 / 2022**

1.DMT Staking

2.Land auction

### **2023**

1.Land game: players start from 0 and build their own kingdom.&#x20;

2.DAO governance&#x20;

3.Developer Platform&#x20;

4.DragonMaster SDK: enables game developers to create games that use DragonMaster assets and operate them on their own decentralized network.


# Updates of DragonMaster

### 2022 / 3 / 21

**Official launch**

1. Android / iOS
2. Features update:

Game update

* DMT Championship
* Add member password for account to log in
* Added view and use of rental lineup
* Added real-time revenue sharing for members and guilds

Website update

* Increases the probability of baby dragon inheriting from parent dragons when breeding
* Added guild rental system

Guild Rental System

* Support single/batch creation of members
* Support custom adding community manager
* Support custom profit-share ratio
* Support 2 types of member settings (Delegated player, Guild sub-account)
* Support batch repair of NFT durability
* Visual member management (MMR data, Revenue data, Account status, Battle record, Online record)

### **2022 / 1 / 25**

**Beta 2.0 released**

1. iOS version released
2. functions updates:

GAME UPDATES

* UX updates, dragons can be dragged to any track of the battlefield for better game experience.
* Waiting dragons have been changed from 1 to 3 for players to better alter their strategy.
* Added dragon dragging operation guide in the Beginner’s Tutorial.
* UX updates, players are able to send emojis even when battle ends.
* Fixed the Beta 1.0 bugs of Lucky Dragon.
* Added Claim Token fee function.
* Lock time: Dragons purchased or transferred from the marketplace are now not immediately available for battle and need to be locked for 24 hours.

WEBSITE UPDATES

* Added quality probability of next generation in breeding.
* Added a pop-up window when breeding was successful.
* Added dragon's battle info dragon page details, enhancing the market transparency.
* Added quality level info of dragon’s parents and children in the dragon page details.
* Added animation effects in the dragon page.
* Added referral code in the personal center.
* Added friends list in the personal center, including the details of game data, rankings.
* Added friend details page in personal center, infos like rankings, trophies, teams and NFTs will be included here.

POLICIES

The token claiming fees will be used in 2 ways:

* DMT token buyback and destroy
* Rewarding referrers

Please note: The details will be revealed when the game launches officially.

### **2021 / 12 / 31**

#### Beta 1.0 released

Android version released

* Farming
* Battle Season
* Battle System
* Creat Teams
* NFT illustration
* Mission System
* Battle History
* Backpack
* Setting Center

#### **Website Release**

* Dashboard
* NFT trading market
* NFT Incubation
* NFT breeding
* Personal Center
* Claim Token
* NFT Box


# Team

### **Magic Hat**

Magic Hat is a technology-focused gaming studio founded in early 2021.

Most of the Genesis Magic Hat team were from the UK, and the rest of the members are remoted all over the world.

### **Mission**

To be a great studio by utilizing blockchain technology, enable consumers all around the world to profit from happiness. Create games that will be loved by players all over the world!

**Magic Hat: Humble and modest, full of imagination under the hat.**


# Partners

We are backed by investors who believe in our long term mission and vision, which will update in the late future.

### **Exchange**

<div align="left"><img src="/files/uy4aLkqnolFMYFU84u7X" alt=""></div>

<div align="left"><img src="/files/fAAmsDyNotfbBzDlSUgS" alt=""></div>

### **Private Investors**

DragonMaster has raised $2.5M from private investors to fund the development as well as general operating costs.

### **Others**

<figure><img src="/files/0P0ohvRaB0evV4RFxQ50" alt=""><figcaption></figcaption></figure>

![](/files/unr3x2vzp3tmzHsX7PMF)


# Get Your Wallet Ready

#### Step 1: Search for MetaMask in the chrome web store and add the wallet plugin

<figure><img src="/files/tyFOFhgZprFaC9tiLHL3" alt=""><figcaption></figcaption></figure>

#### **Step 2:** Visit the DragonMaster website, scroll to the bottom and click on "Add Polygon Network" to connect to the network.

{% embed url="<https://www.dragonmaster.co>" %}

![](/files/OcBMAXetaoljozxXnDUo)

#### Step 3: Recharge the wallet. Use FTX, Binance, OKX to buy matic, and withdraw to the polygon network

#### Step 4: Change the matic in the wallet to eth through quickswap

{% embed url="<https://quickswap.exchange>" %}

![](/files/LtcZBVAK0r46AOFFhCD4)


# How to Buy Dragons

To enter the game, you need to have 4 Dragons of different sizes, they are S\M\L\XL. New players can buy Dragon through the official website, or can buy Dragon Master Box through OpenSea. The tutorial is as follows:\
\
[<mark style="color:red;">**DragonMaster Market**</mark>](/dragonmaster-tutorial/how-to-buy-dragons/dragonmaster-market)

[<mark style="color:purple;">**OpenSea Market**</mark>](/dragonmaster-tutorial/how-to-buy-dragons/opensea-market)


# DragonMaster Market

### **Buy Dragons on DragonMaster Official Market**

#### Step 1: Visit the DragonMaster website, select "Connect Wallet" - and then select "MetaMask"

{% embed url="<https://www.dragonmaster.co>" %}

![](/files/E2K2OmaUOzs9caCVf17A)

#### Step 2: In the page "MARKETPLACE", select the dragon you want to buy

![](/files/cAuNuBnXP3PusF0ijSm5)

#### Step 3: Check the parameters of Dragon

1. Dragon's class
2. Dragon’s size
3. Dragon's quality
4. Dragon Skills and Attributes

After checking the above parameters, select "Buy now" and reconfirm the purchase of Dragon in the MetaMask wallet.

![](/files/DObMMUDOJSrOuYrzn4RK)

![](/files/l51AckFJtv2rVWIg9FWd)


# OpenSea Market

### **Buy Dragon Master Box on OpenSea**

#### Step 1: Visit the OpenSea website, select "Wallet" - and then select "MetaMask"

{% embed url="<https://opensea.io/collection/dragon-master-box>" %}

#### Step 2: Buy the Box

FOUR-EGG Box: The FOUR-EGG Box pack will randomly select a set of combined dragon eggs from the family dragons. Each set of combined dragon eggs is composed of four dragon eggs of different sizes (S / M / L / XL). After hatching, the basic attributes and skill attributes of each dragon will be different.

![](/files/gbxzPqMYnDF39gRFfffQ)

SINGLE-EGG Box: There is only one dragon egg in the SINGLE-EGG Box pack. The egg will be randomly selected from the family dragons or special dragon. If you buy the SINGLE-EGG Box, you will have the chance to get the special dragon and make your team stronger.

![](/files/sPw419fUFoe19alHMNp5)

#### Step 3: Visit the DragonMaster website, select "Connect Wallet" - and then select "MetaMask"

{% embed url="<https://www.dragonmaster.co>" %}

#### Step 4: Enter the account page, find the "NFT box" and open it. It will take 3-5 minutes to open the box because the data is being processed on the chain

![](/files/BTtGMJWlgT7xBpA2IC5M)

![](/files/M8Ghg3OcdBeTLNZwOHWh)

#### Step 5: Find "Dragon", click hatch, and open the dragon egg.

![](/files/idqbfhMdTQmPmOjkjJGj)

![](/files/TTDC0QuW6h6pV1seWcXE)


# Bind Your Email

Before entering the game, you need to bind an email address on the official website for the login account of the game.

![](/files/M7IncgVBXNAF4por6aC9)

![](/files/cobBIofD3EcKWcyKBP9H)


# How to Download the Game

#### **Download Links**

Google Play:

{% embed url="<https://play.google.com/store/apps/details?id=com.magichat.dragonmaster>" %}

iOS:&#x20;

{% embed url="<https://apps.apple.com/app/id1604169949>" %}


# How to Breed

Step 1: Enter the DragonMaster official website

{% embed url="<https://www.dragonmaster.co>" %}

Step 2: Go to the personal account page, click “Dragon”, and then click one of the Dragons in your inventory

![](/files/XuvOYsSZdy3qVMcZtlhO)

Step 3: After entering, you can see “Breed”, click to enter

![](/files/67DcylIQOxUsnTfzN7Lf)

Step 4: Choose a Dragon to pair with it

![](/files/br98uALLI46WvRUpsWmW)

Step 5: After pairing, the probability of Quality and Dragon will be displayed, as well as the cost of breeding

![](/files/LtAVl3hyopuNluJwd31Z)


# Breeding FAQ

* **How long does it take for a dragon egg to become an adult?**

It takes 5 days for the bred dragon eggs to become adults, and when they become adults, they can join the battlefield.

* **Will there be mutation breeding?**

Mutation breeding is not currently in effect, this feature will be updated in the future.

* **Will the breeding system be adjusted?**

Breeding systems dynamically adjust based on a myriad of economic factors.

* **How are the TOTEM and DMT needed for breeding allocated?**

All TOTEM required for breeding will be destroyed directly, and DMT will be allocated to the team account.


# Guild Rental System Tutorial

**Step 1: Enter the official website-Rent-Guild Rental menu to open the guild rental**

![](/files/0RInPcDzFosgxge4XdcC)

**Step 2: Follow the prompts to fill in the Complete Profile**

![](/files/fPTSBsk2MVXwFAwrJsO9)

![](/files/SZ1cMIepvXSFiAxq0iE4)

**Step 3: Create a scholar account or batch create scholar accounts according to needs**

![](/files/O3wIN5P1HHcyzizrENKg)

**Create Scholar Account**

![](/files/gZ6jkDSE49jVh6ui0OrE)

Process for creating scholars

1. Choose dragons by follow the prompts
2. Set up a scholar account
3. Set up a Community Manager for the scholar account if needed
4. Set the Revenue Sharing Ratio and click Create

**Batch Create Scholar Account**

Please fill in the information in the format

![](/files/GnwsyX0Kr3RV6JUp68uX)


