Game Overview
Last updated
Last updated
Lemuria is a dragon-dominated world with multiple continents, oceans, and sky cities. Each realm is home to an unique dragon race, with its own set of skills. In Lemuria, survival and territory are determined solely by power.
DragonStone Island is a long-established competitive metropolis where dragons battle for status and honor. It became an empty city as a result of its proximity to Lemuria's core, which rendered it inhospitable due to the environmental factors.
On DragonStone Island, many stones with totem marks were discovered recently, a type of spell seal placed by ancient dragon priests on ordinary stones for absorbing the overflowing core energy. Surprisingly, this totem stone, which had accumulated Lemuria core energy for a long period, was meant to be a vital raw ingredient in the manufacture of dragon crystal. The major dragon tribes are scrambling to Dragonstone Island right now, fighting for totem stones, vast and tiny arena ruins filled with long-lost beacons, and a fishy wrestling battle is happening...
There are 4 sizes of dragons, S / M / L / XL. The bigger the size, the heavier the weight, the weaker the attacking power. Players will have their chance to get their dragons in genesis dragon egg drop or futures breeds. The dragons will compete on the battlefield of 5 tracks,where both players can choose the tracks to send out the dragons based on their strategies. When in battle, the larger weight dragons can push the lighter ones to the end of the track and cause damage to the pushed player's HP . When one player's HP hits zero, the winner will be announced.
It's absolutely packed with battles, trade-offs, and other battle tactics. Is it easier for the player to send more large-sized dragons to the opponent's home, or more small-sized dragons? It all depends on the player's dynamic strategy throughout the battle.
Apart from the size competing mode, A variety of dragon skills were added to them based on the rules, one skill can be restrained or help to another skill, so that the game play can be more fun.
The possibilities of team set up can be more than you ever imagine, Come to summon your own Dragon Team!
The design concept for Dragon NFTs is based on the gameplay and features (not genetic algorithm), with a comprehensive review, test process, and lots of data analysis.Game First, then DeFi.
In the first phase, Dragon NFT will be handled by the Magic Hat core team , and we expect community members to participate in the future, which will require DAO governance to move forward.
The attributes of Dragon NFTs are divided into two categories: basic and skill.
1、Basic attributes (Random).
- Attack
- Weight
- Speed
- Durability
2、Skill attributes (Random): depends on Dragon type
There are 13 different races of dragons in our 1.0 version.
Dragon | Name | Skill | Skill Description | Size | Type |
---|---|---|---|---|---|
White Dragon | No skills | No skills | S / M / L / XL | Family Dragon | |
Rage Dragon | Might trigger rage | S / M / L / XL | Family Dragon | ||
Life Dragon | Extra HP | S / M / L / XL | Family Dragon | ||
Bloodlust Dragon | Might trigger lifesteal | S / M / L / XL | Family Dragon | ||
Lucky Dragon | Increase the probability of playing | S / M / L / XL | Family Dragon | ||
Armor Dragon | More shield | S / M / L / XL | Family Dragon | ||
Super Dragon | Extra push when both players have the same weight | S / M / L / XL | Family Dragon | ||
Speed Dragon | Speed Boost | S / M / L / XL | Family Dragon | ||
Judgment Dragon | Extra attack damage on the track with judges | S / M / L / XL | Family Dragon | ||
Prickly Dragon | Might attack Enemy randomly When pushed back home | S / M / L / XL | Family Dragon | ||
Freeze Dragon | Freeze all Enemy dragons in the track | L | Special Dragon | ||
Bomb Dragon | Clear missile on the track | L | Special Dragon | ||
Demon Dragon | Extraattack damage for own dragons on the track | L | Special Dragon |
The dragons for our 2.0 version are also in development, but the details are being kept under wraps for now.
The first batch of Genesis Dragon Eggs will be created and dropped on the DragonMaster official website, please check on the official community for the exact public drop time.
The Genesis Dragon Eggs will only drop once, after that the only way to get Dragon Eggs is breeding.
Players must first summon a team (which should include S, M, L, and XL dragons), then join the arena and consume 1 point of Energy, 1 point of durability for each dragon.
The system will automatically match similar ranking opponents for real-time PVP battles, the winner of battle receivies TOTEM rewards. a player who won a full-blood triumph will have the chance to gain additional rewards for recovery, so he can get more chances to play and earn.
1.Energy
There’s an Energy System, one player’s daily energy alters on the number of Dragons he owns.
2. Durability
Each Dragon has its own durability, and every time it fights, it loses one point.
When the Dragon's durability reaches 0, it will be unable to engage in the battle. In this case, the player will need to use DMT or TOTEM to restore the Dragon's durability so it can continue combat.
Tournaments will be held once a month. The top players will get DMT rewards, the details will be revealed in future announcements. Let‘s hope for a great surprise!
Dragons can breed for the next generations, one Dragon Egg is bred by two parent dragons, takes 5 days to grow from dragon egg to Dragon, and each dragon can only breed for a certain amount of times to avoid hyperinflation.
Breeding Dragon costs DMT and TOTEM, depending on the times of breeding. for more details, please click here.
We have built a decentralized Polygon-based trading marketplace, with lower fees and fast transactions, or the players could list their Dragon NFTs on the OpenSea. The marketplace will charge a small commission for the transaction.
Apart from PVP, players can also earn additional TOTEM rewards by completing daily quests.
The TOTEM rewards earned through quests will be less than PVP, and we expect to see more game players winning battles through strategy.
Only TOTEM-holding players can have access to the DragonMaster's sacred altar.
The sacred altar generates DMT every 2 hours, and this portion will be allocated according to the ratio of the number of TOTEM held by each player to the total number of TOTEM held by all active players. The more TOTEM a player holds, the more DMT he/she will get.
When a player's sacred altar has been neglected for more than 48 hours without collecting DMT, the system will automatically mark that player as inactive, and he/she will be removed from the allocation list. When that player reclaims its DMT, the system will recognize him/her as an active player and re-assign him/her to the allocation list.
Additional Notes
- The daily output DMT from the sacred altar will come from the Play-to-Earn Funds.
- The daily output amount may be adjusted based on a variety of economic factors.
DragonMaster will take the majority of its profit (commissions from the NFT marketplace) and return it to the players who have contributed. Details are still being worked on, please stay tuned for the announcements in the official community.
Players will be delighted to receive a share of platform revenue besides their daily Play-to-Earn rewards!
Arena is completely free to play with Energy.
Meanwhile, players would have the option of playing in TOTEM/DMT matches, both of which require TOTEM/DMT pre-payment. The winner gets it all.
It is possible that TOTEM/DMT Matches will be available to everyone in 2.0 Version, but we are still very careful to test and explore.
We would like to share with you more of the expansion and possibilities of DragonMaster in the next chapter.